Sphere_sweep is ok for simple tubes (radius depends on u but not v). Then
there are times when you want complex results like pigment displacement
mapping on a tube. I can pull that off with my macro-based surface if the
twizzles don't hit too hard.
news:a08fcugn25s28aor94176g08hmkl9mssoa@4ax.com...
> On Wed, 24 Apr 2002 15:26:52 -0400, "David Wallace"
<dar### [at] earthlink net>
> wrote:
> > Actually what I want to do make a realistic "tube" follow a spline.
>
> Have you tride sphere_sweep ?
>
> ABX
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